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Activision's "Strike Force" demo saw Mason's team attempt to take out a container ship in Singapore's docks, with battlefield drones and remote-controlled quad-copters thrown in for good measure. For the first time in Call of Duty, the story isn't linear, and the results of these strategic squad-based missions, which can be played in a variety of ways, will determine how the game ends, giving good reason to go back once you've completed it. While all this falls under the "mega ace" category, BOII's most exciting new feature, perhaps, is found with the "Strike Force" missions that crop up in single-player mode. The action on the ground eventually moves skyward, as the main character David Mason (the son of Alex, from the first) takes control of an FA-38 fighter plane to neutralise a few helicopters with a few "Sky Burst" missiles (and show off a gameplay element that will surely feature again in the game). Fancy shooting people through concrete with an X-ray sniper? Of course you do.Īctivision's demo began by introducing the game's new bad guy, Raul Menéndez (cut from the same villainous cloth as Dragovich and Makarov), and a cheeky attempt to kidnap the future US lady president (not Hillary) in Los Angeles. Much of BOII is set in a (predictably) volatile 2025, some 60 years after the last one, meaning there is a vast arsenal of futuristic weapons available. At a sneak preview in London last week, Activision revealed what every gamer had been hoping for: that BOII looks just as awesome – if not more so – than its predecessors. Will BOII up the ante for one of the world's most successful entertainment franchise of all time? Many expect it to retake the crown and, if orders are anything to go by, it looks likely to do just that (it's already smashed Amazon's first-day pre-sales records).īut aside from an impressive heritage, what is BOII going to include that justifies such excitement? With a Call of Duty game released annually for the past seven years, there has been talk it has been getting too similar. But to say anticipation is high for Black Ops II (BOII) – due to arrive November 13 – is something of an understatement. This record has since been beaten by last year's Modern Warfare 3, also from Activision's all-conquering Call of Duty stable. Within a month, sales had topped US$1 billion (Dh3.67bn), making it the best-selling game of all time. When the first third-person shooter Call of Duty: Black Ops landed in 2010, it was nothing short of a phenomenon. For all the talk of The Avengers' high earnings at the box office, or the inevitable global success of The Dark Knight Rises, in terms of figures the entertainment world is likely to be dominated by one title this year. Gluteals and piriformis muscles which tones the lower body.
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Note: This wiki will be updated once we have more information about the game.While the PlayStation TV may essentially just be a PS Vita inside its casing, unfortunately it’s not capable of running every title that is available for Sony’s wonder handheld. TeamsĪt the time of writing, team listings have not been revealed to the media. Media Tweaks – The papers and media alike will all be getting tweaked, this means more questions and more tactical enquiries on the part of journalists will help expand the game and make it that little bit more realistic. Promising Importance – Making a deal or promise with a player and saying that you will give them a contract that lasts a certain amount of time is an important matter, it’s been given its own dedicated page to keep a track of all your promises and contracts. You can even search for players that are unhappy with their current club, offering you the opportunity to take them on. Your scouts will also recommend the best possible replacements for your squad. Scouting System Tweaks – The scouting system in the game has been massively overhauled, it’s now easer to find your newest players. Will he be a hands on manager that takes to the pitch in a tracksuit alongside the team, or will he be a tactical manager that wears a suit and sticks to the tactical aspects of the game. Drop down menu’s have also been scaled down to reduce clutter.Ĭustomisable Manager Builds – You can decide how your Manager will work. This includes a new slide in sidebar that will appear on the left hand portion of the screen. Redesigned Navigation Screens – Developers have overhauled the menu screens to ensure that all the games features are easy to locate and access. Animations have been entirely recreated and replaced with motion captured actions for a better sense of realism. Upgraded 3D Animation – Tweaks have been made to the Match-Day Engine to give the game a much more realistic look. The general idea of the game is to build a football team that out performs previous teams in order to win.ĭespite being quite similar to Football Manager 2014, the game does have a list of new features that change the gameplay in subtle, yet noticeable ways.These new features include: Players don’t actually take part in the game of Football, rather they arrange a squad and train it, pay it and largely control a small economy that influences who can afford which player and when. Gameplay in Football Manager 2015 is largely the same as it has been in previous iterations of the Football manager series. The handheld build of the game hasn’t been given a concrete release date, but is expected to shift before Christmas of 2014. Similar to it’s predecessor, Football Manager 2014, the game is being developed primarily as a PC based video game, but it too will receive a handheld build of the game that will be developed specifically for mobile devices, including iOS and Android platforms, unlike Football Manager 2014 however, there have been no plans announced yet regarding whether or not the game will make an appearance on the PlayStation Vita. With that in mind, it was no surprise to learn that Football Manager 2015 was in development and set to launch in November of 2014. The Football Manager series is definitely aimed at a specific portion of the sports simulation video game market, and from that portion it’s found a dedicated niche audience that appreciate and enjoy the finer nuances of actually running a football club rather than simply playing the game. At his time, the iOS and Android builds have no released window whereas the Microsoft Windows, Mac and Linux builds are set to launch on November 7th of 2014. Football Manager 2015 is also currently set to be published by Sega, the video game industry veteran powerhouse that develops and publishes titles such as Sonic the Hedgehog, Virtua Tennis and more recently the Total War series following the acquisition of The Creative Assembly in 2005.įootball Manager 2015 is currently slated to launch primarily on PC platforms, specifically on Microsoft Windows, Mac and Linux operating systems, but it is also scheduled for an iOS and Android launch at some time further down the line. The game is currently in development by the series creators and developers, Sports Interactive who are now a subsidiary of Sega after being acquired in 2006. Football Manager 2015 is an upcoming sports management simulation video game that is part of a greater series that caters to a devoted niche audience of sports gamers. If external devices are used, make sure that the drivers for the interface cards (USB, Firewire, Thunderbolt) are also up-to-date. Use the latest official Windows drivers provided. They consume extra CPU resources and may mess up the processing priorities to the disadvantage of audio real-time processing. Use the latest official Windows drivers provided, but do not install the additional software that comes with the driver! PhysX, GeForce Experience, AMD Settings (formerly Catalyst Control Center) are mostly game-related features not needed on a DAW.
Skype Plugin For Mac Logitech Conference CamsĪ growing number of Logitech's Mac compatible group video conferencing cameras support call management buttons on both Skype for OSX and Microsoft LYNC for Windows. It's still available directly from Logitech's C910 webcam software support page. It does NOT include detection of and support for more recent HD Logitech webcam models like the C920 or C930e. It's a handy utility to have but is VERY model-specific and hasn't been updated since 2011 and is stuck at version 2.2. Specifically: The C270, C310, C510, C615, and C910 (Consumer) and B910 (Business) cameras. Older Logitech Webcam Software For Mac Image & Video CaptureĪs mentioned on the Mac Webcam Drivers page, a few years back Logitech released an Apple compatible webcam utility for OSX called 'Logitech Webcam Software' that allowed grabbing video stills and clips on a limited range of their 720p and 1080p webcam models. Personally, I can vouch the app also works with the C510, C525 and C920 models which I personally own. Webcam image adjustment of Brightness, Contrast, Saturation and White-Balance are set in another. On most cams: Zoom, Pan and Tilt, Image Sharpness and (possibly) Autofocus can be controlled in one pane. Note though, it's very dependent on the model as to which features and adjustments (if any) are supported. Judging by my testing and comments in the review section, it apparently does work with a wider range of Logitech HD web cameras besides the short-list of officially supported models. If you're running OSX 10.7+ and own more recent Logitech HD camera models, you can download a free Mac Logitech webcam settings software camera app for image adjustment functions in any video capable Mac OSX app. You'll have to go to Logitech's Support pages, identify your product and look for available downloads on a model-by-model specific basis. NOTE: Logitech has removed it's Webcam Settings app from the Apple App Store. That said, it costs nothing to download the Mac Logitech Camera Settings or it's new live streaming Capture webcam software app, install it, plug in your Logitech camera and give it a try to see if your particular Mac and camera model works with it. Some may quit or pop up an incompatibility alert if the proper hardware is not detected. Developers are able to code their apps to poll for the presence of specific USB devices by VENDOR ID: and Product ID: codes as the app launches. Like many apps written by vendors for their own hardware, the Logitech Camera Settings webcam software for Mac is "offically" only for specific HD camera models. Logitech Webcam Control Software For MacOS There’s certainly enough control here to make Custom Opto a more realistic option on, say, percussive sounds or rhythmic guitar parts.the Tone label is fitting, since the different presets can have a huge bearing on the sound.Ĭustom Opto’s biggest headline feature, though, is arguably its Tone control. You might wonder why they didn’t go the whole hog and implement separate attack/release controls, but there are plenty of compressors that do that already, and I reckon you’d probably lose you some of the appealing LA‑2A‑style character and ease of use into the bargain. Slate seem deliberately to have opted for one‑knob simplicity here: a single control governs both attack and release simultaneously. In FG‑2A, as on the LA‑2A, the time constants are preset, and depend on the signal level and Compress/Limit setting. So too does the continuously variable Speed control, and this, to me, is a much more important development. This change allows you to fine‑tune the gain‑reduction to better suit the individual source, and just this, on its own, makes Custom Opto suitable for a wider range of sources. Its Ratio control, for example, is continuously variable between 1:1 (no gain reduction) and 10:1 (effectively limiting), where before you had access only to the LA‑2A’s binary Limit/Compress options. FG‑2A’s handy Stereo Link control is also retained in this new plug‑in.īut while Custom Opto shares plenty of DNA with FG‑2A, there are several important departures. (For clean gain, you can always use VMR’s free Trimmer plug‑in).Ĭustom Opto also inherits FG‑2A’s wet/dry Mix knob, for parallel compression, and with this you can, for instance, bring up lower‑level details without squeezing the life out of the transients. The former is essentially a threshold control, but the latter does more than simply dictate the output level: as you turn it, the balance of distortion harmonics - and thus the audible character - changes a hint, rather like it does when you drive an output transformer that bit harder. There’s nothing wrong with a compressor preset including make‑up gain to offset the envisaged gain reduction, but you’re definitely going to want to dial it back a bit for this purpose.Īs on FG‑2A, the main controls for dialling in gain reduction are the Peak Reduction and Output Gain knobs. If you want make A/B comparisons with the unprocessed signal, though, note that quite a bit of make‑up gain is applied in the default preset. In practical terms, this has the effect of making things seem a hint more ‘forward’ in the midrange and it can be a lovely, flattering effect. Overviewīefore you start tweaking, it’s worth listening out for the general tonality of Custom Opto, which can be useful even when it’s not compressing: there’s a touch of subtle but pleasing harmonic distortion and a slight EQ curve being applied all the time. As with all Slate’s plug‑ins, you can purchase Custom Opto outright if you prefer, but it is also included in their All Access Pass, a subscription bundle with an impressive and growing range of effects, instruments and sample libraries, which seems to me to offer remarkably good value for money. Like FG‑2A, Custom Opto is a module that’s hosted within Slate’s Virtual Mix Rack (VMR), itself a host plug‑in available for Mac and Windows hosts (VST, AU or AAX). If you simply want a great LA‑2A plug‑in, the latter remains, in my view, one of the most convincing around, but Custom Opto opens up so many more possibilities! In answering that question they’ve developed Custom Opto, which joins, rather than replaces, FG‑2A in Slate’s range. But in the software world, developers have more scope to tweak things, and Slate recently asked themselves if it might be possible to augment the FG‑2A with new features that would make it more versatile, without sacrificing its overall tube opto vibe. Typically, if when using an LA‑2A you find you want more control, you’d turn to a different sort of compressor altogether or use the LA‑2A along with something else it’s often partnered with an 1176, for example. For instance, it offers very little by way of control over the attack and release timings or ratio. But, while its operational simplicity and relatively relaxed optical compression can be just the ticket in some scenarios, in others they can render it of more limited use. At heart, it models the same hardware as Slate’s FG‑2A, but Custom Opto’s tweaks make it useful on so many more sources!īack in SOS June 2021, I reviewed Slate Digital’s FG‑2A compressor plug‑in, and judged it to be amongst the best software emulations of the Urei/Teletronix LA‑2A tube opto hardware currently available.Īs I explained in that review, there’s an awful lot to love about the LA‑2A, not least the subtle enhancement that it seems to deliver alongside the compression. “A lot of members seem motivated now and understand it’s necessary to keep organizing, and not just dissolve everything and let it go,” said Hall, who recently wrote a comprehensive history of IATSE negotiations. There is a silver lining to the disappointment that many members are feeling, said Aaron Hall, an A/V technician and IATSE steward based in the Bay Area. “I would love to see this energy and momentum and interest and participation be channeled into a positive way. “I think there’s a message there and I think we should pay attention to it,” she said, adding that she hopes the dissidents stay involved. But she said leadership should listen to the concerns raised by the opponents. Karen Falkner, a set painter and a trustee of Local 729, said she voted for the contract. They run it like a real business, not like a circus where they’re trying to pound it out as fast as they can.” “It’s going to be members saying, ‘No, I am going to stop and get lunch at six hours.’… There’s productions that do 10-hour days and they’re done. “We’re going to do an immediate, dramatic change across the film industry,” he said. Cory Boldroff, another member of Local 80, said that members are already primed to advocate for more humane schedules. In a tight labor market, some productions could find themselves having to compete for workers. It’s hard sometimes and you don’t want to be the shit stirrer, but you have to be now.” “You have to advocate for yourself and the people you work with. Some say the next step should be a culture change that goes production by production. It also raises wages for the lowest paid workers in the union, including writers assistants and script coordinators.īut opponents argued that it did not do anything to shorten workdays that can run 14 hours or longer, which was their main issue. The deal provides a 54-hour weekend rest period as well as increased penalties for going longer than eight hours without a lunch break. The contract includes some gains for workers - and no givebacks - making its near defeat all the more striking. “It’s like being patted on the head and told, ‘Don’t worry about it.’” “It’s frustrating how it’s like pulling teeth to get information,” said Brandy Tannahill, a grip in Local 80 who helped organize opposition to the contract. That has bred some mistrust of the outcome. Instead, the local unions have provided their own totals - in an inconsistent fashion - just to their own members. The international union has not released a breakdown of the delegate vote, even to its own members. In the “popular vote,” the ASA membership supported the contract 52% to 48%, but the Basic Agreement members voted against it by a tally of 50.4% to 49.6%. The Area Standards Agreement was ratified thanks to a four-vote margin in New Mexico, while the Basic Agreement was approved with just 270 votes to spare at the MPEG. The Basic Agreement was ratified by a vote of delegates from 13 local unions based in Los Angeles, while the companion Area Standards Agreement was ratified by delegates from another 23 locals around the country. Some are also pushing for an audit of the vote or a change in the delegate voting procedure, which allowed the Basic Agreement to be ratified even though most members voted no. Loeb and Davis did not respond to requests for interviews. It’s inevitable that new leadership is going to happen.” “There was already discontent in Local 80 before this contract. “I think that’s where this has to go,” said Colin Angle, a member of the local. There is already talk within the local of trying to unseat Thom Davis, an ally of Loeb’s who has served as business representative since 1998. IATSE Local 80, which represents grips, voted against ratification by a 2-to-1 margin. So some are focusing instead on elections for local officers, many of which are set for next spring. “I have never seen him at an IATSE town hall.”īut Loeb, who has served as president for 13 years, was just re-elected without opposition at the union’s convention in July. “He is out of touch with the membership,” said Amy Duddleston, editor of “Mare of Easttown” and a board member of the Motion Picture Editors Guild. Loeb is based in New York, and many in Los Angeles say he did not grasp the members’ hunger for more wholesale change in production schedules. Many have directed their anger at Matthew Loeb, IATSE’s international president. The International Alliance of Theatrical Stage Employees approved its Basic Agreement on Monday, ending the most protracted and contentious bargaining process in the recent history of the TV and film production union.īut the ratification - which passed even though a bare majority of members voted against it - leaves a lot of hard feelings toward the union’s leadership. |
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